A Darkness That Can Be Felt

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The purging of Ireplain Mine
Finding and routing the source of the evil presence

The party emerges from the mine after clearing the original kobold infestation, and heads back to the town of Ireplain to inform the populace of their victory over the vermin, to divide their loot, and to report to the new mayor the evil presence they encountered.

The party finished their blitz on the very generous marketplace with about 4000 gold pieces jingling in their pockets, and some new equipment courtesy of the very grateful people, the party turned their attention to the mayor, Askold, searching for payment to sanctify the mine.

After some haggling, the party and the town reached an agreement: a clear mine for a 5% share in the mine.


Opting to begin their search where they had last encountered the circle of Zon-Kuthon Cultists, the party pushes deeper and deeper into the darkness, with the chill down Michael (last name), and Malothyne the Golden's respective back growing colder and colder.

About 40 minutes through the endless twisting and turning of the tunnels, the walls squared, and the floor became uniform – it started to look like an underground dungeon. 


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